![]() This is the least intrusive of the visual aids in Hi-Fi Rush, as the UI needs to remain readable at all times. If that wasn’t enough, the UI also oscillates in time with each track in the game. This all looks a little strange, but does an excellent job providing the player with numerous ways visualize the cadence they’re meant to perform with. Chai also snaps his fingers to the music while standing idle, and his run cycle is tied to the rhythm of the current song. 808 even gives out a handy visual indicator that perfectly syncs to the beat, which can be customized in the options menu. He, and his sidekick 808, will sway in time with the music at all times. It’s not just the background that boops along to the music: Chai, the game’s protagonist, does too. Conveyer belts, machine presses, and robotic arms all sway, and clack in time with the music. The first few levels are chock full of examples as players roam the production centre of their robot adversaries. Throughout each stage, numerous background elements will bump along to the music. ![]() It isn’t uncommon for rhythm games to prominently feature visual aids to help players stay on beat, but Hi-Fi Rush goes well beyond what is normally provided. The first, and most obvious, of Hi-Fi Rush’s basket of tricks are its visuals. A lot of care has been put into ensuring that Hi-Fi Rush is fun for players of a wide variety of skill levels, and that includes those of us who have trouble with rhythm games. At first glance, Hi-Fi Rush seemed like it was going to be way too hard to get into.Īs it would turn out, that wasn’t the case, which proved my initial misgivings unfounded. Now you want me to attack, dodge, and parry in time with the music? Are you nuts? I could barely keep track of what I was doing during the later levels of Bayonetta. ![]() Spectacle fighters are notoriously difficult already. I’ll be honest, I was extremely skeptical at first. ![]()
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